Among the many religious sects of the planet Kenwah is a small cult known as the Brotherhood of the Void. The Brotherhood worships the Universe as an all consuming power. Their aim is to become one with the great dissolution. One of the ways to achieve this goal is to use copious amounts of drugs.
Meanwhile, the brotherhood plans to assist in fast forwarding the great dissolution by filling the water supply to Hunger City with euphoric narcotics. But to approach this goal the brothers are in dire needs of cash.
A petty middle going by the name Juhanni The Cat, has hence hired the brothers to steal a truck with Super-1 benzyn. What Juhanni has failed to mention is that the truck is currently being held by a group of Izwahrian guerillas. The Izwahrians are the natives of the planet and live in small settlements at the outskirts of Rust City.
Everything is peace and quiet when the brothers arrive. The guard dogs will move randomly each turn (1d6 – 1-3 the dog stands still, 4-6 the dog moves in a random direction).
The layout of the battleground. The brothers were approaching from the “west” side in the image while the Iskwarians were partying in the little shed at the north. The tank was located to at the extreme north east corner. In order to get to it the brothers had to cross almost the entire table without being detected by hounds or Iskwarians.
The Iskwarian natives. A lizard like species native of the planet. They were apparently busy partying when the brothers forced their way into the compound.
Initially the brothers were undetected and I chose to push forward the car with the engine off to avoid detection.
At a nearby garage a couple of scumbags (or mechanics) were looking for trouble. Or guarding the premises.
The guard dogs were roaming within the grounds of the garage. The hounds moved at random… and it really was quite random. They seemed completely oblivous to the approaching intruders.
In turn they started scaling the fences of the garage enclosure. The guard dogs quickly caught on tho…
The formless space spawn was equppied (as the only reasonably competent member of the crew) with a pair of cutters that could cut through the fence. This way the creature slowly cut through most of the fence to allow the car to enter.
A lone Iskwarian came out to let his beer go.
All of the brothers were now engaged in the pursuit of the tanker. The plans started going south… fast! The Iskwarians were eventually alerted by the glams of the dogs. And the horrendous shrieking sounds of the brothers as they were bitten and torn to shreds.
The brothers succeeded in overpowering the dogs and the dreggs that were standing in the garage.
The tank trailer was hooked up proper and the vehicle started motioning forward.
It was fascinating to play a proper game of Rogue Trader. The rules are very old, and it feels a bit like it, but it has a nice feelign still. I like the plethora of detail in the book and I think it is nice to have rules for this and that for change. Most of my recent games have been with quite simple rules.